Check out his bio!
Andy Gavin is a serial creative, polymath, novelist, entrepreneur, computer programmer, author, foodie, and video game creator. He co-founded video game developer Naughty Dog and co-created Crash Bandicoot and Jak & Daxter. He started numerous companies, has been lead programmer on video games that have sold more than forty million copies, and has written two novels including The Darkening Dream, a dark historical fantasy that puts the bite back in vampires.
Mary Ann: Welcome, Andy! Thanks for joining us today!
Tell us a little about yourself. I see that you are the creator of a well-known video game series, but how long have you been writing novels?
Andy: I’m a lifelong creator and explorer of worlds. As far back
as first grade I remember spending most of the school day in one day dream or
another. I had a huge notebook stuffed with drawings, story bits, and concepts
for an elaborate Sci-Fi/Fantasy world I cobbled together from bits of Star Wars, Narnia, and Battlestar
Galactica. By fourth or fifth grade not only was I loosing myself in every
fantasy or Sci-Fi novel I could, but I was building Dungeons & Dragons
castles and caverns on paper. Then from 1980 on the computer.
Over the following decades I wrote dozens of stories and
created and published over a dozen video games all set in alternative
universes. And as an avid reader (over 10,000 novels and who knows how many
non-fiction volumes) it was no surprise that I eventually decided to write some
books of my own.
There are two answers to that, the visceral and the
cerebral. The visceral part was this image I had – and some might consider me
disturbed – of a dead tree silhouetted against an orange sky, a naked body
bound to it, disemboweled, and bleeding out. The sound of a colossal horn or
gong blares. The blood glistens black in the sunset light. Bats circle the sky
and wolves bay in the distance.
But sacrifice isn’t just about killing. It’s a contract.
Someone is bargaining with the gods.
And on the cerebral side, I’ve been obsessed with vampires
for decades. Not because they are romantic, but because they are undead – and I
really mean undead – and because older ones are creatures that have stretched
across the centuries. But it always bugs me in stories full of supernatural
where they touch on the historical roots of superstitions but don’t bother to
do the research. I always felt that, as they say, “truth is stranger than
fiction” – if, like me, you count myth as truth – and so I wanted to write a
fast paced supernatural action story where the spooky stuff is all based on
real spooky stuff. And truly, the real deal is much more creepy.
I own the publishing company, Mascherato. With both
of my novels I used top flight professionals for the entire process. This
started with the editor, and continued with cover artist, illustrators, and
book designers. Untimed, for example, has a lavish production including
a cover by award winning fantasy artist Cliff
Nielsen and twenty-one gorgeous interior illustrations by
Dave Phillips.
As a serial creator (having made over a dozen major video
games) it was interesting how similar the process was to any other complex
creative project. Video games and novel writing are both very iterative and
detail oriented. They use a lot of the same mental muscles.
I have a really terrific agent, Eddie Schneider of
Jabberwocky Literary. They represent Charlaine Harris and Brandon Sanderson
among others. I can’t say the process of getting one was a whole lot of fun,
although it was pretty smooth with Eddie in particular. I sent him a query for Untimed,
he asked for the book a couple weeks later, a couple weeks after that he called
and offered to represent me. Before that, I had the usual frustration that
included at least 100 query letters and a dozen MS submissions. But getting an
agent is just one hurdle. After that you still have to get an editor to offer,
and an offer I’d want to take at that.
Some of the typical “features” of traditional
publishing offers, like low e-book royalties, non-competes, and most painfully,
18-24 month publishing schedules, are pretty hard to stomach.
I wish I knew. I do a bit of everything. Sending your book
out exhaustively for review helps. Some promotions help, but not most.
Advertising is mostly a bust, and I’ve tried a lot of it. Publicity in high
traffic web sites REALLY helps, but is hard to come by. I have a very active
website and social presence, about a million views a year and over 40,000
Twitter followers. Still, it’s hard to get conversion from reading a blog to
purchases. Only a tiny percentage of the thousand or so visitors a day to my
blog actually buy the book (at least then and there). Visibility on Amazon
itself is huge, but also hard to come by.
Your book The
Darkening Dream is a dark fantasy, vampire
novel. Untimed sounds very different since it deals with time travel. As a
writer, do you have trouble switching back and forth between genres?
I have fairly broad interest within the wider genre of
speculative fiction (fantasy, science fiction, horror etc) and really consider
these all to be close cousins. That being said, different books have different
moods, and even more specifically different voices. It’s this last thing that
can be a little tricky to switch hit on. The
Darkening Dream was written in a number of different third person points of
view, and with Untimed I wanted a
more immediate, more focused, voice. I went with a very tight first person
present. It can be a bit of a brain flip to toggle between past and present
tenses in rapid order.
How long does it take
you to complete a novel? How many drafts do you have to go through before you
feel that it's ready to show a reader or editor?
I tend to do two drafts before sending it to my editor. By
the time you get to the end of the first draft there is always a pile of stuff
you need to do, and if you know you
need to do it, you should do it before showing the work to anyone serious. I’ll
get notes back and do a big revision based on the notes, then a minor cleanup
pass. With The Darkening Dream I
ended up doing a lot of revision, nine major drafts in total. Untimed was only four. The thing with
TDD was that I knew in my heart that certain big changes had to be made, but I
resisted. I believe in revision. For me it would be impossible to have a first
draft with excellent characterization, until you get the plot all the way to
the end it’s hard to know what the character is totally going through.
Time travel is a
fascinating subject! How do you keep your time lines straight? Does your MIT
background assist with that?
First of all, I had to come up with a unique new
system that allowed multiple visits to the same time period, but wasn’t too
overpowered. If your characters are too powerful, there is no jeopardy. So I
had to invent all the restrictions and deal with the issues of paradox (and I think
I have a crafty new solution there). Then I had to figure out how to make
returning to the SAME action actually interesting for the reader. That was even
harder.
What is your favorite
time travel movie or story?
Back to the Future
is certainly one. It’s not the most realistic, but it is one hell of a fun ride
and one hell of a well crafted screenplay. Robert Zemekis and Bob Gale did some
serious revision too because I’ve read an old draft of it that was hugely
different. No DaLorean!
Who would you say
influenced you the most as a writer when you were a kid? Would you still
consider them an influence as an adult?
As an early teen, some of my favorite authors were
Piers Anthony, Jack Chalker, and Orson Scott Card. I’ve outgrown most of these
(possibly not Card) as I no longer prefer pure adventure stories where
character is secondary. Now I like characters put in really dramatic
circumstances! These days I’m more influenced by the likes of George R. R.
Martin and Tim Powers. But I read a lot, at least 10,000 novels, so I have a
lot of influences.
What advice would you
give for a young writer who is just starting out?
Read, read, write, write, edit, edit, edit. And hire good
professional help too. Friends and family can give you a sense of how the book
reads, but they can't usually tell you how to fix anything serious. I've read a
lot of half-decent Indie books on my Kindle that are at their core good, but
just need some serious tightening and polish. Hell, I've read plenty of big-six
bestsellers you can say this about.
Monty
Python or Seth MacFarlane? Which type of humor floats your boat more?
Monty Python any day. ‘Tis just a flesh wound! Come back
here and take what's coming to ya! I'll bite your legs off!
What's next for
you?
Right now, I’m writing two more novels and adapting
Untimed into a screenplay. The new books are the Untimed sequel
and a totally separate short novel that involves old school fairies and iambic
pentameter.
Thanks again for joining us today at All Things Writing!
To learn more about Andy Gavin check out his links:
website: http://all-things-andy-gavin.com
FB: https://www.facebook.com/andygavin
Twitter: https://www.facebook.com/andygavin
GR: http://www.goodreads.com/asgavin
Pinterest: http://pinterest.com/andrewgavin/
Wikipedia: http://en.wikipedia.org/wiki/Andy_Gavin
Great interview!
ReplyDeleteInteresting interview! I haven't played video games since Mario Brothers were popular, but it does seem like video games today are becoming more like movies and narratives. So it makes sense that someone who creates video games would make the transition to fiction writing.
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